[hfall-list] [Fwd: Re: Graphical Engine]

Vlad Dogaru ddvlad at anaconda.cs.pub.ro
Sat Nov 10 10:25:36 EET 2007


Salut,

mesajul ăsta e toată discuţia pe care am avut-o pe comp.lang.python. 
Prospects are grim :-(

Vlad

-------- Original Message --------
Subject: Re: Graphical Engine
Date: Fri, 9 Nov 2007 08:24:46 -0800
From: Patrick Mullen <saluk64007 at gmail.com>
To: Vlad Dogaru <ddvlad at anaconda.cs.pub.ro>
References: <fh160g$sii$1 at registered.motzarella.org>	 
<fh19cu$oor$1 at news1.carnet.hr>	 <fh1h9t$c72$1 at registered.motzarella.org>

Writing an engine in python is feasible, if you are willing to drop
down to c in cases where it may be necessary (after profiling he
problem spots of course).  As far as I know, there are a few engines
that have been tried before, but not many of them have gotten to a
very stable or usable state.  Before I settled on python-ogre, I was
looking for such an engine, but none of them provided all the features
I was looking for.  I have seen some good games written straight with
opengl, so if you don't go too crazy that can be done as well.  (A
more specific engine for one game is usually easier to handle and
optimize than a general purpose one).

On Nov 9, 2007 3:45 AM, Vlad Dogaru <ddvlad at anaconda.cs.pub.ro> wrote:
> Karlo Lozovina wrote:
> > Vlad Dogaru wrote:
> >
> >> A few friends and myself were thinking of writing a graphical engine
> >> based on OpenGL. Does Python have the required speed for that task? Are
> >> there any examples out there of open-source engines which we can look
> >> at? A Google search yielded no interesting results, but then again I'm
> >> probably missing something.
> >
> > http://www.ogre3d.org/wiki/index.php/PyOgre
> >
>
> Ogre is nice at a glance, but we are looking to write our own engine. I
> realise it's deplicating effort, but we're looking to learn.
>
> Vlad
>
> --
> Lisp is to emacs what sex is to STDs.
> --
>
> http://mail.python.org/mailman/listinfo/python-list
>

-- 
Lisp is to emacs what sex is to STDs.



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